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hello, i am having a weird bug that is showing a left arm to the right and right arm to the left only, not the body or anything...

How can i fix that?

I also have the galvs animation what was needed.

Hi, I inspected the original diagram package and didn't find any issues. Could it be that there was an inversion when you cut the graph? I recall that U2D and UE5 seem to require manual disassembly of sequence frames. I need to view your actual animation to determine what the problem is.

i have tested it on RPG Maker MZ it doesnt work as intended :/

Do you employ plug-ins? Generally, MZ can only utilize 3 frames of animation and is unable to perform multiple animation switches such as standby and walking. Generally, there are two processing approaches: 1. Utilize a multi-frame animation plug-in, which enables multi-animation replacement and allows for setting the number of multiple frames to more than three. 2. It is necessary to edit the animation according to the MZ standard, approximately in the mode of 213, such as walk the first frame - standby - walk the second frame.

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I am using Galv's character frames mz like u recommended, but it only gives the arms instead of the body

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Hello!


Does this also work in Unity 2D?

As i am developing in the early stagea of a 2D Open World game for unity 2D.

I am also interested if i have your permission to modify the base pro characters to be able to make my own style of clothing, demi-human forms (like cat girls, dragon girls)


Also is there a chancr i also could use this within the character creation menu i am going to design to be able to make your own style of characters in the Unity 2D development?

Greetings Wizzy

This is a sequence frame animation. If it is for U2D, it should be applicable. The image is in PNG format. The authorization information is depicted on the page. You can peruse the authorization information beneath the description.

Love this character art. Do you think you could post a demo of how you got it to work in Rpg maker? I downloaded the plugins you mentioned but still can't get the animations to play properly. 
Did you change the files size when you put it into the game?   

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The animation that can be used after testing is no problem, you need to change the map to the mv standard 4*2 block mode. Put standby - Walk - Run in order. It doesn't matter if the rest is empty. And % (8) is added at the end of the file name, with the number of animation frames in parentheses

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I sincerely apologize for my oversight. The utilization of the 'GALV_CharacterFramesMZ' plugin is recommended in this context.

i like this for characters, but what is require to make them work? im not aware of any plugin to use more then 3 frames for sprites on RPG MAKER MZ

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The following plugin can be utilized to augment the quantity of frames.

“Galv's Character Frames”

Are there any plans to make any diagonal sprites? Id love to see that! Love your sprites and might buy it when I can and if theres diagonal sprites

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The current work schedule does not include any plans for diagonal sprites. Currently, my focus is on creating standard sprites for the 48 pro.

that's alright! I bought your other character sprite (the pro blue hair one) and I'm gonna see if I can make my own diagonal sprites with it, if that's okay!

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You can try to modify, I have given permission to modify. I need to wait until the 48pro series has been completed to a certain extent before I will optimize the 64pro and add a male standard body type.

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I really look forward to that! Good luck! <3

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can you make attack animation using this character sprite?

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I'll think about it, put it on the schedule.

can i use your basic characters for games i want people to buy? 

The choice is yours to make use of them. I handed them over when I sold them.

Well-done work, I got a few of your asset packs and they are great quality.

To help prevent potential issues, I would suggest explaining the differences between the assets. For example, they differ in size, and therefore are not compatible with each other.

If somebody is looking to but another asset pack thinking that the clothing and size of characters are compatible/convertible or that it builds off of one or the other, they would find themselves quite disappointed, and potentially angry.

the animations are similar but slightly differ even though they look like they share the same size.

It would be good to advertise your other works in your assets, just make sure people understand they differ a little bit and don't carry over easily.

Thank you very much for your advice. It's a great suggestion.

is the character by 32x32 pixels? 

This is the 64x128 character template. I personally wouldn't recommend scaling down to 32 pixels to use it.

ok thank you!

Hey, thank you for the pack, its good I love it. In future, are you have plan to add some customization such hair, clothing example etc to this pack ?

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I've been working on 64 pixel map tiles lately, and will be adding them when it comes to an end.

Where can I contact you aside from itch comments? Love your work, would want to commission some stuffs from you :)

I am currently drawing map tiles with a 64 pixel base. Please message me when I finish the map tiles if you want to pick up a custom. I have only one person working on the map tiles and the workload is a bit heavy.

Hello, I have some questions. Is the walking animation of the female version still 10 frames? And how is the walking animation of the male version?

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This set of footage is a unified version of 8 frames for both Male and Female. Suitable for RPGMaker editors that can't freely modify frames.

Hello, I'm very impressed and interested in your work.

Before I make a purchase, can these be used on RPG Maker MV? if so anyone knows how to? i'm obviously clueless

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You can use the "GALV_CharacterAnimationsMZ" plugin to change the animation frame rate of the main character sprite. I hope my answer will help you.

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this looks amazing!! Great job! Do you do commissions by chance?